A new era of solo content has arrived. The Scaling Solo Dungeon Challenge introduces a high-risk, high-reward system tailored for players who want full control over their difficulty and the intensity of their experience.
Choose Your Difficulty
At the start of each run, you select a difficulty level from 1 to 100. Each level increases enemy health and damage by 5%, creating a linear but deadly scaling curve. The higher you climb, the more unforgiving the fights become.
Evolving Enemy Mechanics
Difficulty isn’t just about numbers. Starting at level 50, enemies gain a unique spell or ability. From level 75 onward, they gain a second. These additions dramatically change the pace and complexity of encounters at higher tiers.
Randomized Creatures
Every run draws enemies from a pool of 25 unique, fully-scripted creatures, offering a different combination each time. No patterns to memorize — you’ll need to react and adapt on the fly.
One Life, No Second Chances
This is a true solo challenge. If you die, the run ends immediately. No loot, no progress, no rewards. Survival is everything.
Boss Finale and Scaled Rewards
Each run ends with a boss fight. Defeating it unlocks rewards based on the difficulty level you selected at the start. The greater the risk, the more valuable the reward — but only for those who make it to the end.
Leaderboard Support
All successful runs are logged on a server-wide leaderboard, tracking time, class, and difficulty. Compete against others for the fastest clears and highest achievements.