Scaling Solo Dungeon Challenge
A new era of solo content has arrived. The Scaling Solo Dungeon Challenge introduces a high-risk, high-reward system tailored for players who want full control over their difficulty and the intensity of their experience.
Choose Your Difficulty
At the start of each run, you select a difficulty level from 1 to 100. Each level increases enemy health and damage by 5%, creating a linear but deadly scaling curve. The higher you climb, the more unforgiving the fights become.
Evolving Enemy Mechanics
Difficulty isn’t just about numbers. Starting at level 50, enemies gain a unique spell or ability. From level 75 onward, they gain a second. These additions dramatically change the pace and complexity of encounters at higher tiers.
Randomized Creatures
Every run draws enemies from a pool of 25 unique, fully-scripted creatures, offering a different combination each time. No patterns to memorize — you’ll need to react and adapt on the fly.
One Life, No Second Chances
This is a true solo challenge. If you die, the run ends immediately. No loot, no progress, no rewards. Survival is everything.
Boss Finale and Scaled Rewards
Each run ends with a boss fight. Defeating it unlocks rewards based on the difficulty level you selected at the start. The greater the risk, the more valuable the reward but only for those who make it to the end.
Leaderboard Support
All successful runs are logged on a server-wide leaderboard, tracking time, class, and difficulty. Compete against others for the fastest clears and highest achievements.